AI Insights · Timothy · October 2022
Top 5 Dynamic Games on iOS in the US for Q3 2022
Discover the performance trends of the top 5 dynamic games on iOS in the US during Q3 2022, featuring insights on weekly downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2022, the top 5 dynamic games on iOS in the United States showcased intriguing trends in downloads, revenue, and active users. Here’s a detailed look at the performance of these standout apps, based on data from Sensor Tower.
Roblox experienced fluctuations in weekly revenue, peaking at around $6.2M in late June and gradually decreasing to approximately $5.2M by the end of September. Weekly downloads varied, with a high of 477K in late July and a low of 243K in mid-September. Active users started at about 10.7M in late June, peaking at 11.5M in late July, before slightly declining to 10.9M by the end of the quarter.
Pokémon GO saw its weekly revenue peak at roughly $3.3M in late August, with a notable dip to $1.8M in mid-September. Downloads showed a high of 132K in late August, tapering to around 78K by the end of September. Active users peaked at 8.2M in late July before declining to approximately 7.5M by the end of the quarter.
Homescapes had a steady weekly revenue, with a peak of $2.7M in early August and a dip to $2M by mid-September. Downloads reached a high of 89K in mid-August but declined to around 41K by the end of September. Active users increased from 853K in late June to a peak of 953K in mid-August, ending the quarter at approximately 934K.
Evony exhibited consistent revenue, peaking at about $2.5M in early August and stabilizing around $2.3M towards the end of September. Downloads ranged from 137K in early August to around 93K by the end of September. Active users saw a peak of 458K in early August, with a slight decline to 412K by the end of the quarter.
Gardenscapes had a notable revenue peak of $1.8M in late July, with fluctuations ending around $1.3M by the end of September. Downloads peaked at 31K in early August, with a low of 17K in mid-July. Active users increased from 232K in late June to a peak of 282K in early September, ending the quarter at approximately 276K.
These insights highlight the dynamic nature of game performance on iOS in the US. For more detailed analysis and data, visit Sensor Tower.